

#Stardew valley save editor museum skin#
Clicking the paintbrush and palette will let you change your character’s hairstyle, hair color, clothing, skin color, eye color, and pant color. You can also tweak your character’s health, stamina, attack, resilience, immunity, and speed stats, as well as their attack, critical chance, magnetic radius, knockback, weapon speed, critical power, weapon precision, invincibility time, and mine level. Here you can change character and farm names, adjust how much money or how many Club Coins you have. The first screen that pops up when using the Stardew Valley Save Editor is a character stat management screen. Etsmsj, with help from MidgetMan and BigBoot have put together a Stardew Valley Save Editor that allows you to adjust your stats, manage your inventory fix up your farm’s map, check on animals, and adjust recipes. Perhaps you built up your farm, but aren’t pleased with the current layout. Maybe you have school or a job, which keeps you from investing the time necessary to get your farm to that legendary status. There’s so much to do, and it’s easy for someone to invest upwards of 30 hours without getting through some of the game’s objectives. If someone knows of a similar helper that works with v1.Stardew Valley is a huge game.

But it doesn't list those two objects (or the trilobite, for that matter) as having any valid locations, so it will never predict them! Seems to literally create a new RNG seeded with (2000*X + Y + DaysPlayed + GameUID), then use that to check against what artifacts or objects it could possibly be until one succeeds. They're in the middle of updating it with new objects (seemingly including the palm fossil and the prehistoric tibia that I need) but it's an absolute bear to reverse-engineer the formulas they're using from the minified javascript on that page. I've found a "helper" site that works to predict where artifact spots can be found and their contents () and it seems generally accurate, but it's only good for v1.2, and current is v1.3. As best I can tell, it's determined by a certain function of the location, grid coordinates, and day. This is exactly what I've been trying to figure out today.

Has anyone else come anywhere close to figuring this out? I need to be done with this. I have tried reading through the tags and I have no idea what I am doing. So this means what artifact is going to spawn is actually a part of the save and should be able to be edited. So for science I restarted the day and got it for the 3rd time in the exact same worm tile. I got it again, in the exact same worm spot. Totally 100% ready to lose the new artifact I found. (like a noob I know) I was holding too many things I needed like my galaxy sword and didn't want to lose them so I restarted the day. Like an idiot I decided to keep going and headed to the mines to farm level 93 and I accidently stayed up in the mines until 2:00am. But I discovered it after the museum closed. I found this out because there was a day I got an artifact that I needed and after weeks (in game) of searching and not getting a new one i was VERY EXCITED. Artifacts that will spawn from worms are determined at night before the save. Despite all of this I am still missing 3 artifacts and my second ancient seed.īut in my travels I discovered something. Then with whatever time is left I fish with treasure bobber and magnet or I go to the mines and bomb the hell out of level 93 3-4 times.

Every day I wake up get on my horse and run around everywhere and then hoe all the worms. but I have spent soooooo many seasons artifact hunting and it has lost all fun for me. Hello! I just want to point out before you judge me.
